We hope you had a fabulous 2017. We feel like things flew by in a flash and wanted to take a minute to recap before discussing plans for this year. I was really excited to look back on the year in New York, as I think we ran a number of pretty significant events. It was also exciting to know that our London chapter was also having a great year!
Last year, we were a major part of Global Game Jam at the Playcrafting event - providing official Safe Space support for the first time. Rachel, Adina and I ran workshops through the event.
During women’s history month, Maria’s VR game was featured by Playcrafting and I was invited to represent Code Liberation on a panel about women in games.
In February, Caroline and I ran a Music Hack workshop using p5.js to generate synths and visuals at MomaPS1 at the opening event of a series of Sunday sessions exploring the relationship between electronic music / technology and non-binary gender positions. It was a wonderful event that Honey Dijon then gave an inspirational talk at after. At the event, we also showcased a games made by Code Liberation women.
Over the course of the year, we were able to welcome Adina, Holly, Kat, and Maria as new members. This enabled us to work with Y&R on a series of concepts for their UN Whole Story campaign, which culminated in a workshop with a NY Girl Scouts troop, teaching them some basic 3D modeling and art based software skills for an Augmented Reality app of the same name. This also helped us raise around $6,500 for this event. As you all know, raising funds has been a big challenge for the organization so this is indeed no small feat. All of you pitched in for this and it was amazing to see it come together, despite all the obstacles put in front of us.
As we move into 2018, we also want to acknowledge a major challenge that we faced in 2017 - the high number of traveling and away members. Most of our members are high achievers, and are in great places in their careers, which in NY means that you are usually somewhere else half the time, speaking, teaching, working and learning. This meant that we are not really able to get together often and spontaneously.
We are looking at reshaping the org in 2018 to support creative research around Games, AI and Play. Expect great things and stay tuned. More projects are in the works with the V&A.
We are very happy organize a second workshop series at the V&A this summer. In this 8 part free workshop series you will learn how to design and program games on the web. We will be exploring p5.js, and will learn how to create your own physical buttons using the Arduino!
And the best part is, during the Digital Design weekend at the V&A in September you will get the opportunity to showcase your game.
The workshop series will run from July through September.
Thursday, April 27 • 14:40 - 17:40
Haubentaucher – Big Heaven Revaler Str. 99, 10245 Berlin
A short and fun workshop by Code Liberation for women, non-binary and femme identifying people. In this workshop you will be introduced to p5.js to start creating games and interactive art on the web. We will explain the basic elements needed for a program, create a simple game together and give you information how to learn further. No prior knowledge needed about programming to join this workshop. This workshop is supported by the Processing Foundation.
Requirements: None, all welcome
Tools participants should bring: Laptop computer with Processing (https://processing.org/download/) and p5.js Complete Library (https://p5js.org/download/) installed.
Instructor: Saskia Freeke
Code Liberation Educational Director
Acting as our new Education Director, Saskia will be helping us shape our curriculum.
“Artist, Creative Coder, Interaction and Visual Designer from Amsterdam, currently in London. I make something visual everyday, like patterns and animations created with code.
At the moment I doing my masters in Computational Arts at Goldsmiths, University of London. I’m interested in creating spatial art with the use of technology, sculptures/paintings created with machines like lasercutters. My research focuses of Playfulness and creating Playful Interactive Toys/Installations.”
Adina Shanholtz (aka the Fey Technologist) is currently a Technical Evangelist for Microsoft. She graduated last year from Oberlin College with a double major in Computer Science and East Asian Studies. She has a passion for Game Development, Internet of Things/Wearable technology, and empowering others through programming. In her spare time Adina likes to knit, practice her Japanese, and perform hoop and poi circus arts.
An advocate for games and emotional well-being, Katalina Park is interested in intersecting the two fields by making virtual video games for pediatric cancer patients. Though she is interested in all aspects of game development, she is particularly fond of 3D modeling and design.
She is currently pursuing her Masters degree in Games for Learning at NYU Steinhardt, and has a Bachelor’s from NYU’s Integrated Digital Media Program. She is also interning with NYU Langone’s Radiology department working with the Hololens. She passes her other free time getting crushed in League of Legends or watching West World!
Amy Cartwright is a trained dancer, choreographer and performer. She holds a BA in Dance Studies from the University of Roehampton and is currently doing an MA in Computational Art at Goldsmiths University of London. She is interested in digital dance and creating live performance with computational elements. Questioning the inherent humanity that is heavily involved in dance performance she hopes to continue her research in dance performance and artificial intelligence.
WHAT IS UP NEXT
In 2017, Code Liberation UK will be collaborating again with the V&A and The Processing Foundation on a 7 part series about making games an interactive art online.
The projects which come out of this workshop series will be exhibited as part of London Design Week at the V&A along with selected works created by Code Liberation members.
Applications are opening in the next week or so - watch this space for more!
WHAT YOU MIGHT OF MISSED
Processing Foundation Collaboration
These materials are being developed in workshops at Games Festivals in Europe. Last month, our first workshop in this series was held at Now Play This at Somerset House. Our next workshop in this series will be at A Maze.
We will release these materials this year and make them available for all educators to use in classrooms. They will include slides, teaching image resources and code.
V&A, Code Liberation UK, Goldsmiths and Machines Room Collaboration
Our London Chapter did a couple of really great things last year but the best of which was a 7 part series in collaboration with the V&A, Goldsmiths and Machines Room.